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Releases: GPUOpen-LibrariesAndSDKs/RadeonProRenderBlenderAddon

Radeon ProRender for Blender v3.7.0 (Blender 5.2 LTS)

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@RichardGe RichardGe released this 10 Sep 14:22
  • Now targets Blender 5.2
  • Based on Radeon ProRender SDK 3.1.7
  • Windows build only in the assets below

Radeon ProRender for Blender v3.6.12 (Blender 4.5 LTS)

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@RichardGe RichardGe released this 21 Aug 22:24

Windows only for now.
This build is based on RPR 3.1.6, HIP SDK 6.4.2

Radeon ProRender for Blender v3.6.11 (Blender 4.1, 4.2, 4.3)

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@takahiroharada takahiroharada released this 17 Dec 17:38
3b47cbe
Merge pull request #698 from GPUOpen-LibrariesAndSDKs/feature/BLD-0-f…

Radeon ProRender for Blender v3.6.10 (Blender 4.0)

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@radeonprorender radeonprorender released this 13 Mar 14:57
1db4850

Radeon ProRender 3.6.10 for Blender 4.0 (not for 4.1)

  • RPRBLND-2301: Fix addon enabling in Blender 4.0
    Made RPR node visible in Add menu.

  • Fixed sockets issue.

  • Adjusted ShaderNodeBsdfPrincipled.

  • Code improvements.

  • Migration from bgl to gpu module.

  • Remover redundant bgl code.
    Fixed hardcoded channels.

  • Fixed render pass dimension issue.

  • Fixed Transmission input issue.

  • Fixed Preview render.

  • Performance drop fix.

  • Refactored gl.py to gpu.py and removed redundant bgl code.

  • Removed entire gpu.py. Moved set_image method to ViewportEngine.

  • Improved node category registration.
    Added register_rpr_node_categories, unregister_rpr_node_categories with condition for blender version >=4.0

  • Code improvements

Radeon ProRender for Blender 3.6.0

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@bsavery bsavery released this 26 May 01:47

Radeon ProRender 3.6.0 for Blender, enhances both viewport and final rendering modes:

  • RPR Final uses HIP instead of OpenCL.
  • RPR Interactive (using Vulkan and hardware ray tracing) now includes RESTIR-based lighting calculations and FSR upsampling for faster interactive viewport rendering.

Plus many more changes. See the changelog for more details.

Radeon ProRender for Blender 3.5.0

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@bsavery bsavery released this 07 Nov 16:52
  • Support for Blender 3.3 and Blender 3.4 has been added, including support for the new hair system.
  • The RPR Interactive mode has been improved with the following developments:
    • Better support for more shader node types;
    • Even faster rendering with optimized settings out of the box;
    • Hair rendering support;
    • More AOVs supported;
    • Support for OpenColorIO texture spaces;
    • Shadow Catcher support;
    • Per face materials are supported;
    • IES lights are now supported.
  • A new Bevel Shader node has been added. This can be used to create small rounded edges on objects. In the physical world, objects rarely have completely sharp edges like polygons. Using this node will enhance the details of artists’ renders.
  • Support for the Double Sided node has been added, which allows attaching a different shader to each side of an object mesh.
  • The “Pixel Filter” (anti-aliasing) setting for the RPR Final mode has been re-enabled.

Radeon ProRender for Blender 3.4.0

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@bsavery bsavery released this 31 May 17:18
  • Adds support for Blender 3.1 and 3.2.
  • Further options for creating fog and smoke atmosphere effects
  • Options for changing shadow properties
  • Hair support in RPR - Interactive

And much More!

Radeon ProRender for Blender 3.3.15

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@bsavery bsavery released this 17 Dec 13:51

Radeon ProRender for Blender 3.3.15

  • Support for Blender 3.0 has been added.
  • Updates to the Render Quality modes:
    • RPR Interactive is a new mode supporting GPUs that use the Vulkan ray tracing extension, and is optimized for fast viewport rendering;
    • RPR Final, previously “Full” mode. It is intended for final rendering with the utmost physical correctness and image quality;
    • Both modes support full MaterialX shader networks.
  • Support for ARM-based Apple Macs has been added.

For more information on changes and fixes see the Release Notes

Supports Blender versions 2.8X and 2.9X and 3.0

Radeon ProRender for Blender 3.3

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@bsavery bsavery released this 12 Oct 18:56

Radeon ProRender for Blender 3.3

This release is mainly adds support for smoke, fire, and fog volume objects in RPR 2.0 mode. Additionally, the Volume Scatter, Volume Info and Principled Volume shader are supported.

For more information on changes and fixes see the Release Notes

Supports Blender versions 2.8X and 2.90, 2.91, 2.92, and 2.93

Radeon ProRender for Blender 3.2

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@bsavery bsavery released this 06 Jul 17:35

Radeon ProRender for Blender 3.2.2

This release is adds the following features:

  • Subsurface Scattering and Volume shaders now work in RPR 2.0. This allows the rendering of organic materials, such as skin, which absorb light into their interior. Volume shaders can now also be used for simple fog boxes. Also the Volume Scatter node is supported.
  • Viewport denoising and upscaling improves the interactivity and speed of Viewport rendering. With the use of the Radeon Image Filter Library, this allows Radeon ProRender to render at half resolution faster, and then upscale to the full size of the Viewport.
    Deformation motion blur gives accurate motion blur to objects which are being deformed, for example, a flag flapping in the wind or a ball squashing. Besides, motion blur export has been optimized, and a setting for disabling deformation motion blur has been added.
  • A new RPR Toon Shader has been added. This enables cartoon-style shading for a non-photorealistic look. Toon shaders can be used in a “simple” mode for just setting a color or a gradient of different colors for shadow vs lit areas of the object.
    Support for Blender 2.93 has been added.
  • The look of “blocky” displacements has been significantly improved by enabling subdivision by default on objects with displacement shaders. However, this does render slower, and can be overridden with the RPR Object Subdivision settings.
  • Support has been added for Reflection Catcher and Transparent background in the Viewport in the Full mode.
  • Support for the Voronoi Texture node is added.

For more information on changes and fixes see the Release Notes

Supports Blender versions 2.8X and 2.90, 2.91, 2.92, and 2.93