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@firenero thanks for the refactor help you done here!
We still need to implement that MemoryManager to provide more control over the ArrayPool behaviour, but it's not a Jpeg-specific task to implement it.
It would be nice to find people to help with the other (harder) points or the smaller issues from this list!
My plan is to store the JpegDecoderCore.DecodedBlocks in a CompressedBuffer when PerformanceCharacteristic == LowestMemory and use DummyPackedBuffer otherwise. The same could be done to jpeg image channels later.
Activity
JimBobSquarePants commentedon Apr 27, 2017
Here's a list of additional issues related to jpeg that we would like to get help with.
https://github.com/JimBobSquarePants/ImageSharp/issues?q=is%3Aissue+is%3Aopen+label%3Aarea%3Aformats%3Ajpeg
antonfirsov commentedon May 11, 2017
@firenero thanks for the refactor help you done here!
We still need to implement that MemoryManager to provide more control over the ArrayPool behaviour, but it's not a Jpeg-specific task to implement it.
It would be nice to find people to help with the other (harder) points or the smaller issues from this list!
firenero commentedon May 15, 2017
@antonfirsov np, I'm glad to help!
I'm also going to help you with other things soon (just have a lack of time right now).
antonfirsov commentedon May 28, 2017
I started to work on the generic compression stuff. See:
My plan is to store the
JpegDecoderCore.DecodedBlocksin aCompressedBufferwhenPerformanceCharacteristic == LowestMemoryand use DummyPackedBuffer otherwise. The same could be done to jpeg image channels later.antonfirsov commentedon Aug 19, 2017
Closing this in favor of #298.