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1 | 1 | // Licensed under MIT No Attribution, see LICENSE file at the root. |
2 | 2 | // Copyright 2013 Andreas Gullberg Larsen ([email protected]). Maintained at https://github.com/angularsen/UnitsNet. |
3 | 3 |
|
| 4 | +using System.Collections.Generic; |
4 | 5 | using System.IO; |
5 | 6 | using System.Linq; |
6 | 7 | using CodeGen.Generators.UnitsNetGen; |
@@ -71,6 +72,7 @@ public static void Generate(string rootDir, Quantity[] quantities, QuantityNameT |
71 | 72 | Log.Information(""); |
72 | 73 | GenerateIQuantityTests(quantities, $"{testProjectDir}/GeneratedCode/IQuantityTests.g.cs"); |
73 | 74 | GenerateStaticQuantity(quantities, $"{outputDir}/Quantity.g.cs"); |
| 75 | + GenerateResourceFiles(quantities, $"{outputDir}/Resources"); |
74 | 76 |
|
75 | 77 | var unitCount = quantities.SelectMany(q => q.Units).Count(); |
76 | 78 | Log.Information(""); |
@@ -130,5 +132,54 @@ private static void GenerateStaticQuantity(Quantity[] quantities, string filePat |
130 | 132 | File.WriteAllText(filePath, content); |
131 | 133 | Log.Information("✅ Quantity.g.cs"); |
132 | 134 | } |
| 135 | + |
| 136 | + private static void GenerateResourceFiles(Quantity[] quantities, string resourcesDirectory) |
| 137 | + { |
| 138 | + foreach(var quantity in quantities) |
| 139 | + { |
| 140 | + var cultures = new HashSet<string>(); |
| 141 | + |
| 142 | + foreach(Unit unit in quantity.Units) |
| 143 | + { |
| 144 | + foreach(Localization localization in unit.Localization) |
| 145 | + { |
| 146 | + cultures.Add(localization.Culture); |
| 147 | + } |
| 148 | + } |
| 149 | + |
| 150 | + foreach(var culture in cultures) |
| 151 | + { |
| 152 | + var fileName = culture.Equals("en-US", System.StringComparison.InvariantCultureIgnoreCase) ? |
| 153 | + $"{resourcesDirectory}/{quantity.Name}.restext" : |
| 154 | + $"{resourcesDirectory}/{quantity.Name}.{culture}.restext"; |
| 155 | + |
| 156 | + using var writer = File.CreateText(fileName); |
| 157 | + |
| 158 | + foreach(Unit unit in quantity.Units) |
| 159 | + { |
| 160 | + foreach(Localization localization in unit.Localization) |
| 161 | + { |
| 162 | + if(localization.Culture == culture) |
| 163 | + { |
| 164 | + if(localization.Abbreviations.Any()) |
| 165 | + { |
| 166 | + writer.Write($"{unit.PluralName}="); |
| 167 | + |
| 168 | + for(int i = 0; i < localization.Abbreviations.Length; i++) |
| 169 | + { |
| 170 | + writer.Write($"{localization.Abbreviations[i]}"); |
| 171 | + |
| 172 | + if(i != localization.Abbreviations.Length - 1) |
| 173 | + writer.Write(","); |
| 174 | + } |
| 175 | + |
| 176 | + writer.WriteLine(); |
| 177 | + } |
| 178 | + } |
| 179 | + } |
| 180 | + } |
| 181 | + } |
| 182 | + } |
| 183 | + } |
133 | 184 | } |
134 | 185 | } |
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