Skip to content

Further small improvements in light deflection calculations #10843

Open

Description

@mhvk

In #10666, the light deflection calculation was updated to ensure that a source was not simply taken at infinite distance. In principle, as noted by @mkbrewer in #10666 (comment) (and following) and #10666 (comment), two further improvements are possible:

  1. One should include that the deflecting source moved a bit in the time the light took to travel to the observer.
  2. Other bodies than the Sun also lead to some light deflection (Jupiter at least should be easy to include with ldn); see Include a realistic treatment of solar light deflection for nearby objects #10666 (comment) for a plot with effects of the Earth.

Separately, we should document what exactly we do and do not include.

cc @mkbrewer, @StuartLittlefair

Activity

  1. mhvk commented on Oct 13, 2020

    @mhvk
    ContributorAuthor

    I included a link to further discussion in #10666 (comment) above, in particular for a nice plot with residuals because of gravitational light bending of the Earth. @mkbrewer - would those in practice be most important for satellites? For most ground-based observatories, I'd think uncertainties in atmospheric/ionospheric effects are far larger. On the other hand, it doesn't hurt to include all effects one is aware of...

  2. mkbrewer commented on Oct 13, 2020

    @mkbrewer
    Contributor

    Yes, indeed! For ground based observations, the uncertainty in refraction alone near the horizon is much larger than this effect. That said, if one wanted an absolutely rigorous airless model, this effect would be included.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions