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It now passes dmabuf planes on Linux, as well as IOSurface pointer on macOS. It has also been refactored into multiple classes for each platform.
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Since my original pull request gained no further attention, even though we've been using this in production for ages, I decided to implement the remaining TODO. This pull request has partially been hallucinated together by Claude Opus 5.5.
Adds renderer support for
OnAcceleratedPaintinCefBrowserOsr, so the JOGL-based OSR browser draws accelerated frames whenshared_texture_enabledis set.JOGL does not expose the needed interop functions, so each platform gets a small JNI helper. The same import paths run in production in our MCEF renderer (LWJGL), while the JOGL implementation still needs testing on Windows and macOS:
glImportMemoryWin32HandleEXT(EXT_external_objects_win32)GLX_EXT_texture_from_pixmap, MCEF: EGLImageCGLTexImageIOSurface2D@magreenblatt macOS is included now.
Output is pixel-identical to the software path, popups included:
onPaintonAcceleratedPaintUse Squash And Merge.