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Actually, the previous comment could reproduce it. I drew the hex the same color as the debugging color so it wasn't apparent. It's more apparent with contrasting colors. The diagonals are thinner.
This has to be a problem with the e calculation. If you switch the texture lookup to a smoothstep you can see the problem still manifests. The e calculation will determine how far away one is from the edge of the line (and thus how much red we get).
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of flutter doctor -v and a minimal reproduction of the issue.
Activity
gaaclarke commentedon Mar 31, 2025
I tried to reproduce this in Playgrounds and I can't
gaaclarke commentedon Mar 31, 2025
Actually, the previous comment could reproduce it. I drew the hex the same color as the debugging color so it wasn't apparent. It's more apparent with contrasting colors. The diagonals are thinner.
gaaclarke commentedon Mar 31, 2025
This has to be a problem with the e calculation. If you switch the texture lookup to a smoothstep you can see the problem still manifests. The e calculation will determine how far away one is from the edge of the line (and thus how much red we get).
[impeller] fixes diagonal antialiased lines (#166298)
github-actions commentedon Apr 15, 2025
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of
flutter doctor -vand a minimal reproduction of the issue.[impeller] fixes diagonal antialiased lines (flutter#166298)
[impeller] fixes diagonal antialiased lines (flutter#166298)