A production application was found to segfault on TiledTexture::IsOpaque in https://buganizer.corp.google.com/issues/516708599.
This is not easy to reproduce, but may be caused by a race condition involving a Vulkan context reset in the middle of a render call.
A production application was found to segfault on TiledTexture::IsOpaque in https://buganizer.corp.google.com/issues/516708599.
This is not easy to reproduce, but may be caused by a race condition involving a Vulkan context reset in the middle of a render call.