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We should find a way to automatically determine what assets are needed. For instance, we could have constants for each material design icon, rather than using strings to identify them, and we could then determine, when the app is snapshotted, which of the constants get referred to.
Comment by j9brown Tuesday Nov 03, 2015 at 18:57 GMT
This sort of thing could be quite useful if developers ship multiple
versions of apps optimized for different targets by allowing unused assets
to be stripped out.
We don't need this for the icons anymore now that we use a font and the font is small enough that we don't care. Still would be good to do this eventually.
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of flutter doctor -v and a minimal reproduction of the issue.
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FlutterIssues commentedon Nov 9, 2015
Tuesday Nov 03, 2015 at 18:57 GMT
This sort of thing could be quite useful if developers ship multiple
versions of apps optimized for different targets by allowing unused assets
to be stripped out.
Hixie commentedon Aug 17, 2016
We don't need this for the icons anymore now that we use a font and the font is small enough that we don't care. Still would be good to do this eventually.
Hixie commentedon Jun 6, 2017
It's not clear how we would do this. We're going to close this for now and open a new bug when we have a clearer idea of how to address it.
github-actions commentedon Sep 4, 2021
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of
flutter doctor -vand a minimal reproduction of the issue.