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TileLayoutStitcher.stitch sparseness assumption #2903

Description

@moradology

The current stitch function is a 'dense' stitch function. If some keys are missing it will stitch things as close as is possible (it stitches based on key order rather than the value/true extent of keys). It assumes that every possible key in some region will exist in the iterator being stitched into a single tile.

We need to add a stitch function that will work correctly even with missing / skipped keys - a 'sparse' stitch

Activity

  1. added this to the 3.0 milestone on Apr 22, 2019
  2. pomadchin commented on Jun 13, 2019

    @pomadchin
    Member

    The implementation is here, it would be good to come up with the idea how to move it into GT core.

  3. self-assigned this
    on Jul 8, 2019
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