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CompressGPU is unsupported for DirectX 12 #47

Description

The DirectCompute BC6H/BC7 codec is only implemented for DirectX 11. To complete DX12 support, the library should have a DirectX 12 version.

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  1. pancystar commented on Apr 15, 2019

    @pancystar

    It have been 2 years since the problem been submit. Seems that the problem is still not solved^-^.

  2. walbourn commented on Apr 15, 2019

    @walbourn
    CollaboratorAuthor

    Well, I use GitHub issues as backlog tracker so there's lots of 'old issues' here. I take it you need DX12 support for this functionality? Can you explain your scenario a bit more? For offline production, DX11 is sufficient.

  3. pancystar commented on Apr 17, 2019

    @pancystar

    I use the texture compress for a model deal tool that based on dx12 before. Of course that the dx11 works fine in my application now. I just want to ask if I could remove the dx11 device and contex from my application someday so that I could have a 'clean' code with dx12 only^-^. It's not important for using.

  4. walbourn commented on Dec 7, 2021

    @walbourn
    CollaboratorAuthor

    Implementing this for DX12 should allow the GPU solution to work with WSL on Windows 10 (19044) or later.

  5. walbourn commented on May 6, 2025

    @walbourn
    CollaboratorAuthor

    When this is addressed, need to revert: #611

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