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Support for DirectX 12 #7

Description

Need to add overloads for DirectX 12 for:

  • CreateTexture
  • CreateShaderResourceView
  • CaptureTexture
  • Compress (GPU)

Activity

  1. walbourn commented on Jul 8, 2016

    @walbourn
    CollaboratorAuthor

    DDSTextureLoader12, ScreenGrab12, and WICTextureLoader12 added extracted from DirectX Tool Kit for DX 12

  2. walbourn commented on Sep 15, 2016

    @walbourn
    CollaboratorAuthor

    Planar DDS files will need different handling for DX12. They currently fail to load with DDSTextureLoader12,

  3. walbourn commented on Sep 16, 2016

    @walbourn
    CollaboratorAuthor

    Might also want to provide functions for converting between D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE and D3D12_TEXTURE_LAYOUT_ROW_MAJOR

  4. walbourn commented on Feb 1, 2017

    @walbourn
    CollaboratorAuthor

    Support for everything but Compress (GPU) enabled for DirectX 12.

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