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iOS release build: "Could not AOT the assembly" -> "p - buf < buf_size not met" #7637
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Description
From @Amenti on March 15, 2018 15:20
Steps to Reproduce
I can't provide the repository to reproduce this, sorry. It is a complex project though and I can reproduce it by building a release build with Visual Studio for Windows and Mac.
Expected Behavior
Proper AppStore release build for iOS.
Actual Behavior
Build is canceled with the error:
Could not AOT assembly ...
11> * Assertion at /Users/builder/data/lanes/5808/1c6f300e/source/xamarin-macios/external/mono/mono/mini/aot-compiler.c:6320, condition `p - buf < buf_size' not met
I tried downgrading Visual Studio for Windows and also to build an older source code revision (which is available in the app store) but I can't build it anymore due to the error.
The debug build works fine and also runs in the simulator.
Environment
Windows
Microsoft Visual Studio Professional 2017
Version 15.6.2
VisualStudio.15.Release/15.6.2+27428.2005
Microsoft .NET Framework
Version 4.7.02556
Installed Version: Professional
Visual F# Tools 10.1 for F# 4.1 00369-60000-00001-AA466
Microsoft Visual F# Tools 10.1 for F# 4.1
Application Insights Tools for Visual Studio Package 8.11.10212.1
Application Insights Tools for Visual Studio
ASP.NET and Web Tools 2017 15.0.40301.0
ASP.NET and Web Tools 2017
ASP.NET Core Razor Language Services 1.0
Provides languages services for ASP.NET Core Razor.
Azure App Service Tools v3.0.0 15.0.40215.0
Azure App Service Tools v3.0.0
C# Tools 2.7.0-beta3-62707-11. Commit Hash: 75dfc9b33ed624dff3985c7435c902c3c58c0e5c
C# components used in the IDE. Depending on your project type and settings, a different version of the compiler may be used.
Common Azure Tools 1.10
Provides common services for use by Azure Mobile Services and Microsoft Azure Tools.
JavaScript Language Service 2.0
JavaScript Language Service
JavaScript Project System 2.0
JavaScript Project System
JavaScript UWP Project System 2.0
JavaScript UWP Project System
Merq 1.1.17-rc (cba4571)
Command Bus, Event Stream and Async Manager for Visual Studio extensions.
Microsoft Continuous Delivery Tools for Visual Studio 0.3
Simplifying the configuration of continuous build integration and continuous build delivery from within the Visual Studio IDE.
Microsoft JVM Debugger 1.0
Provides support for connecting the Visual Studio debugger to JDWP compatible Java Virtual Machines
Microsoft MI-Based Debugger 1.0
Provides support for connecting Visual Studio to MI compatible debuggers
Microsoft Visual Studio VC Package 1.0
Microsoft Visual Studio VC Package
Mono Debugging for Visual Studio 4.9.11-pre (71eb098)
Support for debugging Mono processes with Visual Studio.
NuGet Package Manager 4.6.0
NuGet Package Manager in Visual Studio. For more information about NuGet, visit http://docs.nuget.org/.
ProjectServicesPackage Extension 1.0
ProjectServicesPackage Visual Studio Extension Detailed Info
SQL Server Data Tools 15.1.61801.210
Microsoft SQL Server Data Tools
TypeScript Tools 15.6.20202.3
TypeScript Tools for Microsoft Visual Studio
Visual Basic Tools 2.7.0-beta3-62707-11. Commit Hash: 75dfc9b33ed624dff3985c7435c902c3c58c0e5c
Visual Basic components used in the IDE. Depending on your project type and settings, a different version of the compiler may be used.
Visual Studio Code Debug Adapter Host Package 1.0
Interop layer for hosting Visual Studio Code debug adapters in Visual Studio
Visual Studio Tools for Universal Windows Apps 15.0.27428.01
The Visual Studio Tools for Universal Windows apps allow you to build a single universal app experience that can reach every device running Windows 10: phone, tablet, PC, and more. It includes the Microsoft Windows 10 Software Development Kit.
VisualStudio.Mac 1.0
Mac Extension for Visual Studio
Xamarin 4.9.0.749 (9b0fce36d)
Visual Studio extension to enable development for Xamarin.iOS and Xamarin.Android.
Xamarin Designer 4.10.58 (cee1369d0)
Visual Studio extension to enable Xamarin Designer tools in Visual Studio.
Xamarin.Android SDK 8.2.0.15 (HEAD/22d97e153)
Xamarin.Android Reference Assemblies and MSBuild support.
Xamarin.iOS and Xamarin.Mac SDK 11.8.0.20 (1c6f300)
Xamarin.iOS and Xamarin.Mac Reference Assemblies and MSBuild support.
MacOs
=== Visual Studio Professional 2017 for Mac ===Version 7.4 (build 1033)
Installation UUID: fb92161a-7228-408e-93c8-1c3578aa5a59
Runtime:
Mono 5.8.0.129 (2017-10/835a98d8559) (64-bit)
GTK+ 2.24.23 (Raleigh theme) Package version: 508000129=== NuGet ===Version: 4.3.1.4445=== .NET Core ===Runtime: /usr/local/share/dotnet/dotnet
Runtime Versions:
2.0.5
2.0.0
1.0.1
SDK: /usr/local/share/dotnet/sdk/2.1.4/Sdks
SDK Versions:
2.1.4
2.0.0
1.0.0-preview2-003131
MSBuild SDKs: /Library/Frameworks/Mono.framework/Versions/5.8.0/lib/mono/msbuild/15.0/bin/Sdks=== Xamarin.Profiler ===Version: 1.6.1
Location: /Applications/Xamarin Profiler.app/Contents/MacOS/Xamarin Profiler=== Xamarin.Android ===Version: 8.2.0.15 (Visual Studio Professional)
Android SDK: /Users/dannywernicke_privat/Library/Developer/Xamarin/android-sdk-macosx
Supported Android versions:
4.0.3 (API level 15)
6.0 (API level 23)
7.1 (API level 25)SDK Tools Version: 25.2.5
SDK Platform Tools Version: 25.0.3
SDK Build Tools Version: 23.0.2Java SDK: /usr
java version "1.7.0_71"
Java(TM) SE Runtime Environment (build 1.7.0_71-b14)
Java HotSpot(TM) 64-Bit Server VM (build 24.71-b01, mixed mode)Android Designer EPL code available here:
https://github.com/xamarin/AndroidDesigner.EPL=== Apple Developer Tools ===Xcode 8.3.3 (12175.1)
Build 8E3004b=== Xamarin.Mac ===Version: 4.2.0.20 (Visual Studio Professional)=== Xamarin.iOS ===Version: 11.8.0.20 (Visual Studio Professional)
Hash: 1c6f300e
Branch: d15-6
Build date: 2018-02-07 23:42:40-0500=== Xamarin Inspector ===Version: 1.4.0
Hash: b3f92f9
Branch: master
Build date: Fri, 19 Jan 2018 22:00:34 GMT
Client compatibility: 1=== Build Information ===Release ID: 704001033
Git revision: 053991068f3c88497d3e5cc52fe7fdf57c28b62f
Build date: 2018-02-28 05:02:28-05
Xamarin addins: cc3283953e0af0b8bfab1bdfdf847d9e403c4606
Build lane: monodevelop-lion-d15-6=== Operating System ===Mac OS X 10.13.3
Darwin 17.4.0 Darwin Kernel Version 17.4.0
Sun Dec 17 09:19:54 PST 2017
root:xnu-4570.41.2~1/RELEASE_X86_64 x86_64=== Enabled user installed addins ===Internet of Things (IoT) development (Preview) 7.1
Build Logs
Copied from original issue: dotnet/macios#3756
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Activity
dalexsoto commentedon Mar 15, 2018
From @rolfbjarne on March 15, 2018 16:15
@Amenti are you able to provide compiled assemblies? In particular I believe we'll be able to reproduce this if we can get the contents of the
/Users/dannywernicke_privat/Library/Caches/Xamarin/mtbs/builds/TeacherStudio.XamarinForms.iOS/4242f4ff0d90da2fbec3ed128c40cbf4/obj/iPhone/AppStore/mtouch-cachedirectory, which only contain assemblies and other intermediate build files (but no source code).dalexsoto commentedon Mar 15, 2018
From @Amenti on March 15, 2018 16:33
Great, thanks a lot. 👍 I did send you an email with a link to the files.
dalexsoto commentedon Mar 15, 2018
From @rolfbjarne on March 15, 2018 17:30
Private test case stored here: https://devdiv.visualstudio.com/DevDiv/_workitems/edit/583998. To repro: download attached zip and execute build.sh.
spouliot commentedon Mar 15, 2018
@vargaz from the description this seems to be a regression
rolfbjarne commentedon Mar 15, 2018
lldb session: https://gist.github.com/rolfbjarne/beaf9a6f6ca59f53e60c3283ae1210eb
[aot] Increase the buffer size in emit_exception_debug_info ().
[aot] Increase the buffer size in emit_exception_debug_info (). (#7638)
Increase the buffer size in emit_exception_debug_info ().
Increase the buffer size in emit_exception_debug_info ().
Increase the buffer size in emit_exception_debug_info ().
Increase the buffer size in emit_exception_debug_info ().
Amenti commentedon Mar 17, 2018
Wow, you fixed that very fast. Thanks a lot. Is there any way to workaround this issue for me until this fix is released?
lewurm commentedon Mar 18, 2018
@Amenti You asked for it... though, I don't recommend this for production. Use it at your own risk. I'm assuming you are using macOS.
We gonna binary patch the AOT compiler. First, let's make a backup:
Let’s look for the offset we need to patch:
This instruction determines the value passed to
malloc, which we wanna increase. Before that, let's verify the location in the actual binary (0x918a6is potentially different in your case):And now let’s patch it and verify again:
we replaced
0x800(2048) with0x1f00(7936). Dirty workaround, but that's sufficient for the repro that was provided.vargaz commentedon Mar 18, 2018
There is an async method named Import somewhere in EarlyNerds.TeacherStudio.ViewModels.SyncSettingsViewModel. Simplifying it, or moving parts of it to another method could probably work around the problem.
Amenti commentedon Mar 18, 2018
@vargaz @lewurm Thanks a lot for all your help! Reducing the mentioned method did help. 🥇
Bump to mono/2017-12/beb137dd
Bump to mono/2017-12/10758249
Bump to mono/2017-12/10758249 (#1471)
Bump to mono/2018-02/0c5a524e (#1289)
Bump to mono/mono:2018-04@f3a2216b (#1503)
Bump to mono/mono:2018-04@f3a2216b (#1503)
[aot] Increase the buffer size in emit_exception_debug_info (). (mono…