Currently, the only sound effects that are played are ones that are triggered by `SFX##` commands in a rule. To fully support all the games requires playing sound effects when any of the following occur: - a sprite is `CREATE`, `DESTROY`, `CANTMOVE` - a sprite is moved - `RESTART`, `UNDO`, `TITLESCREEN`, `STARTGAME`, `STARTLEVEL`, `ENDLEVEL`, `ENDGAME`, `SHOWMESSAGE`, `CLOSEMESSAGE`
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