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A decompilation of Pikmin 2 (USA) brought to you by fans of the series.

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Pikmin 2
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A work-in-progress decompilation of Pikmin 2.

Supported versions:

  • GPVE01: USA Retail
  • GPVE01_D17: USA Demo 17
  • GPVE01_D18: USA Demo 18
  • GPVP01: PAL Retail
  • GPVJ01: JPN Retail

Index

Dependencies

Windows

On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required.
When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.

  • Install Python and add it to %PATH%.
  • Download ninja and add it to %PATH%.
    • Quick install via pip: pip install ninja

macOS

  • Install ninja:

    brew install ninja
  • Install wine-crossover:

    brew install --cask --no-quarantine gcenx/wine/wine-crossover

After OS upgrades, if macOS complains about Wine Crossover.app being unverified, you can unquarantine it using:

sudo xattr -rd com.apple.quarantine '/Applications/Wine Crossover.app'

Linux

  • Install ninja.
  • For non-x86(_64) platforms: Install wine from your package manager.
    • For x86(_64), wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.

Building

  • Clone the repository:

    git clone https://github.com/projectPiki/pikmin2.git
  • Using Dolphin Emulator, extract your game's system data to the corresponding directory:

    Release Directory Configure option
    US orig/GPVE01 Default
    US demo 17 orig/GPVE01_D17 --version GPVE01_D17
    US demo 18 orig/GPVE01_D18 --version GPVE01_D18
    Japan orig/GPVJ01 --version GPVJ01
    Europe / PAL orig/GPVP01 --version GPVP01
    • Right-click the game in Dolphin's game list and select Properties.
    • Go to the Filesystem tab and right-click Disc -> Extract System Data. Dolphin filesystem extract
    • After extraction, the following file should exist: orig/GPVE01/sys/main.dol.
  • Configure:

    python configure.py

    Select another release with the option above. Add --help to see all available options.

  • Build:

    ninja

The US version built with --non-matching is, to the best of our knowledge, functionally equivalent, and builds completely from the C++ source files, meaning every file can be edited for modding. All PAL, JP and US demo files are also, to the best of our knowledge, functionally equivalent.

Diffing

Once the initial build succeeds, an objdiff.json should exist in the project root.

Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.

Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.

objdiff project configuration

Modding

To enable modding, run configure.py with the --non-matching flag:

python configure.py --non-matching

This:

  • Disables final hash verification.
  • Builds all assembly files in asm.
  • Builds all source files marked as Matching and Equivalent in configure.py.

To add new source files to the DOL:

  • Uncomment the final "lib": "moddingU" bracket in configure.py - change the name to whatever you like, and feel free to add more than one new lib using this as a template.
  • Add any new files along with their paths as Object(Matching, folder/file.cpp) where indicated.
  • Within the link_order_callback function below the object configuration, uncomment and add each new file with its path within src, as indicated.

Once built with ninja, the new DOL will exist at build/GPVE01/main.dol.

About

A decompilation of Pikmin 2 (USA) brought to you by fans of the series.

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