Thanks a lot for testing our game.
I wanted to add a few hints (a page with all wind layers and the "spiral" path you follow when landing), but it was too big of a spoiler IMHO.
I'm trying to create a moving platform with the new Godot XR tools addon, but have all kinds of problems. If I just create the platform as a static body, the player does not follow motion. Sticking the xrorigin to the platform with a remote transform helps, but hands behave erratically when the platform moves.
Is there a standard way for moving platforms in VR?