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RodZilla

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A member registered Jan 08, 2017 · View creator page →

Creator of

Recent community posts

Thanks a lot for testing our game.

I wanted to add a few hints (a page with all wind layers and the "spiral" path you follow when landing), but it was too big of a spoiler IMHO.

Thanks a lot for testing our game. 😊

We use Wwise for sound. It's a bit overkill for jams, but it's a really powerful audio middleware, and Godot integration is really good.

When pushed away from the area, just find the altitude where the wind leads you back to the center. 😉

I'm using Development Kit, and the character body follows moving platforms only on the vertical axis. ;(

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I'm trying to create a moving platform with the new Godot XR tools addon, but have all kinds of problems. If I just create the platform as a static body, the player does not follow motion. Sticking the xrorigin to the platform with a remote transform helps, but hands behave erratically when the platform moves.

Is there a standard way for moving platforms in VR?

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Well it is paid on both Steam and itch. Except you choose the price on itch. And yeah, you can choose 0$. ;)

BTW you can also get it on Github. ;)

Please don't hesitate to join the Discord server and contact me so I can investigate the problem.

Thanks a lot for testing our game, and really happy you enjoyed playing! :)

Thanks a lot for testing your game, and glad you enjoyed it!

And congrats for beating it!

Thanks a lot for testing our little game. 🙂

Thanks a lot for testing our litle game, and for your feedback on controls (we used the default from the Godot XR Tools)!

We didn't want to make it too easy, but there are many clues (including in music and sound) about what's going on beyond the mirror. 😉

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Thanks so much for playing! Glad you enjoyed our little game. 🙂
Each of the clues written on the walls points to a solution, and they’re usually placed close to where they’re meant to be used. 😉

Extra hint: try looking a bit closer at what happens beyond the mirror…

You can try to convert your material to dynamic and use advanced buffers as inputs. But you'll need to switch back before exporting.

I submitted  Material Maker long ago, but maybe it's time to try again. ;)

Thanks a lot for testing our game.

I'll have to check and fix this bug, sorry for this. Waiting until the end of the 2 minutes timer would have "solved" the problem, though. 😉

Hi!
And sorry for this.

You seem to be in the starting area (the words are supposed to be on the walls), but the environment is not rendered.

Would it be possible for you to give us information about your GPU? Thanks a lot in advance.

Nice little platformer, definitely in a strange place. Congrats!

This is an official release.

Well, hurry up before 1.6. 😉

Hmm can I have more info (GPU & drivers, etc.)?

Thanks a lot!

The Image and Buffer nodes do this for you. Just create an input in your custom node and connect them.

Are your GPU drivers up to date? Would it be possible for you to run Material Maker from command line and show a screenshot of the messages? Thanks in advance!

Hi! Could you please give more details (operating system, GPU, memory etc.)?

Please don't hesitate to contact me on Discord so I can investigate the issue.

No, I don't have time to investigate more engines. Unreal is the obvious choice as an alternative to Godot for this project.

Godot is an awesome engine, I'm sure you will love it.

I would not touch Unity, even with a very long stick (except when testing Material Maker exports).

The underlying game engine is not what makes a game good or bad, so if your intent is to actually play the game, this should not change anything.

Plus we will switch only if we have good reasons to do so and will use Godot until then. 😉

Yes, that's an export problem, the default language should be english. We will investigate and fix this and upload a new version.

MIT

Thanks a lot!
She's the composer and sound designer of my game dev team, and she made audio for the latest Material Maker showreel video. 🙂

FBX will be supported in 1.5.

Can you please give more information (which CPU, GPU, are your drivers up to date?).

Vulkan is needed for 1.4, but not for 1.3.

Thanks a lot!

Thanks a lot! 🙂

Thanks a lot!

Thanks a lot!

That's a great idea, thanks a lot!

Thanks a lot!

Thanks a lot, glad you like our small project. :)

Gltf is supported, not fbx.

Thanks a lot for your comment and congrats for finding the house!