Who?

Heyo, I'm Torin! (aka Nommiin) I'm a non-binary self-taught software and games programmer based in the United States, currently working at Serenity Forge 🐸! From indie releases, console ports, and live-service titles, I've spent the last years learning numerous languages, engines, and tools to get the job done! Check out my current and past work below, and feel free to get in touch!

Works & Contributions!

videogame_asset Serenity Forge (2026 - Current, C#/Unity, RenPy, Console Porting)

Junior porting programmer assisting in console porting, certification, backend management, in-house tooling development, and patch development and release.

build ImGui_GM (2022 - Current, C++, GML, JavaScript)

An ImGui wrapper and extension for modern GameMaker, uses a custom JavaScript-based C++ parser to emit GML bindings to simplify extension creation.

videogame_asset Among Us by Innersloth (2021 - 2022, C#/ASP.net, Golang, TypeScript)

Junior backend programmer assisted in maintaining and updating the game server and matchmaker, handling deployment of game server updates, developing in-house support tooling.

videogame_asset Forager by HopFrog (2019 - 2021, GML)

Lead programmer core feature implementation, consistent development, handling online multiplayer, porting assistance, bug fixes & reports, etc.

videogame_asset Wonder Wickets by Rightstick Studios (2018, GML)

Assistant programmer handling online multiplayer, Steam Workshop integration, Discord Rich Presence integration, steganography-based level image exporting, optimizations, porting, tools, demo changes.

videogame_asset RetroMania Wrestling by Retrosoft Studios (2021, GML)

Additional programming to prepare the game for unique platform, adjustment to user interface to scale to any resolution, assisted in Steamworks game configuration.

build builder (2019 - 2020, JS)

A GMEdit plugin that allows for project compilation in-editor without the need of having the GMS 2 IDE open.

videogame_asset luna (2020 - 2023, C#)

An attempt at a custom re-implementation of the GameMaker interpreter written in C#, experimental but a proof of concept.

videogame_asset minos (2019, GML)

A small scale Tetris clone made in GameMaker.

videogame_asset Another Metroid 2 Remake (2016, Fangame)

Pre-release playtesting and QA.

See more on GitHub!

Skills!

Contact Me!

Thanks for checking out my portfolio! If you'd like to get in touch about working with me then don't hesitate to reach out to me on Bluesky or send me an email!