Prometheus Research Corporation · Site-███

Orientation

Everything you need to know about PRC, on one page. Read the first section and you can start playing tonight. Nothing here is a test and none of it is homework.

Discord open now Doors open Sat 31 Oct Founder rank closes at the doors

Sixty seconds

If you read nothing else, read this

You do not have to apply to anything, and you do not have to know any lore. The camp takes anyone off the boat. Three steps and you are playing, and the first one needs nothing from you at all.

  1. 1

    Say hello in the camp

    Go to #cd-common. That is the detainee camp and it is open to you right now, with no application and no waiting. Everyone starts as a Contingent Asset, which is just the Corporation's word for somebody it has not assigned to a job yet.

  2. 2

    Link your Roblox account

    Go to #verify and link your Roblox account. It takes about a minute and it is what opens the rest of the server, because until you do it you can only see four channels.

    You do not have to join the Roblox group to verify, though we would like you to. And you do not have to verify at all if the camp is all you want.

  3. 3

    Pick a department, then run /apply

    Scroll down to Departments and pick whichever sounds like something you would actually enjoy doing on a Tuesday evening, not whichever sounds most impressive. Then run /apply: five questions, two minutes, and an answer inside 24 hours either way.

    Staying in the camp instead is a completely normal choice and quite a lot of people never leave it.

Still not sure? Post in #faq-desk and say what you would rather be doing, not what you would rather be called. Somebody will point you at a department.

The premise

What this actually is

PRC is a roleplay group on Roblox. You play somebody who works at a secret site on an island. A government-funded company holds the contract, and the place is being built from nothing.

The site is not finished. That is the whole point. Most groups in this genre hand you a finished facility and you walk the same corridors forever. Here the map is the scoreboard.

1 · Dig
Detainees work faces in the Cut and haul spoil to the skip. Everything the site is built from comes out of the ground.
2 · Move
Logistics run the truck, the docks and the stores. Nothing reaches a build site on its own.
3 · Build
Engineering spend the material on real structures and place them on the live map.
4 · Unlock
A community bar fills as everyone digs. When it fills, a new part of the site opens for everyone, permanently.

Nothing resets. What gets built stays built. The site you are playing in six months from now is the one people actually dug out, and your name is on the part you helped place.

What is here on day one

A supply pier, a detainee camp, an open excavation called the Cut, and an adit driven into the eastern mountain. That is it. Everything else on the plan is scheduled, funded and not yet built.

And there is something below the fourth floor that has been here longer than any of us. Nobody is going to explain that one yet.

The question everybody asks

Branches and ranks are two different things

This trips up almost everyone, and it is genuinely simple once somebody separates the two words. You hold one of each.

The first thing you hold

Branch

What you do. Which department you are in. There are five you can be in, and you are in exactly one of them.

  • Administrative
  • Facilities
  • Security
  • Mobile Vanguard
  • Detainee Labour
The second thing you hold

Rank

How far up you are. Six steps, and they are the same six steps in every single department.

  • Trial, your first week
  • Member, works on their own
  • Specialist
  • Supervisor, runs a shift
  • Deputy
  • Director, runs the department

So why are there letters on everything

Because the names change between departments and the level does not. Facilities calls its shift runner a Foreman. Administrative calls theirs a Records Supervisor. One of those sounds more senior than the other, and they are the exact same level.

The letter is there so nobody argues about it. A Foreman and a Records Supervisor are both G3. Neither one outranks the other. That is the entire reason the grading system exists, and you can go a long time without ever needing to use the letters yourself.

The short version: your branch is your job, your rank is how far up you are, and the letter is just a label so that two people with different job titles know they are equals.

Show me the full grade table
GradeRoleWhat somebody at this level does
noneContingent AssetEverybody who joins. Not assigned to a department yet. You keep this forever, even after you are posted.
G0InitiateYour first week. Supervised, and short.
G1OperatorDoes the work on their own, on a task somebody else set.
G3CustodianRuns a shift and the people on it. First rank with authority over anyone.
G5DirectorOwns the department. Its handbook, its roster, its numbers. Also a command seat.
C1OverseerDuty officer. Authorises operations, chairs promotion boards, handles incidents.
C2Continuum DirectorWorks across departments. Runs the site when the Observer is not on.
C3ObserverFinal say on canon, systems and the calendar.

G2 and G4 exist as steps inside Operator and Custodian. The camp runs a separate ladder, D0 to D3, covered further down.

How you move up

Three things, and you need all three or it does not happen.

WhatWhy it is there
Time in gradeSeven days at G0, 21 at G1, 30 at G3. Run /record and the bot tells you exactly how many days you have left.
A number somebody can point atShifts worked, modules placed, escorts run, reports filed. Something countable, so nobody has to argue about who deserves it.
A sponsorSomebody above you puts their name on it. Promotions are posted publicly with the numbers attached.

Nobody signs their own promotion. The bot will refuse it, for anyone, including the person who runs the group.

Clearance, briefly

Clearance follows from your rank automatically. There is no application for it and asking for it does nothing, which is why there is no channel for requesting it.

LevelOpensWho has it
CL-1The camp, the pier, the Cut, Floor 1Everyone, from day one
CL-2The adit works, restricted stores, the tower deskG3 and above. Security and Vanguard reach it earlier, because the far side of the Wire is where they work.
CL-3Whatever Floor 2 turns out to beNot rankable into. Appointed.
CL-4EverythingTwo people

Pick one

The departments

Tap a department to see what you would actually be doing. Go with whichever sounds like a good evening, not whichever sounds most important.

The route nobody expects

Starting in the camp is not starting at the bottom

Detainee Labour takes anyone, instantly, with no application. That sounds like the consolation prize and it is not. The camp has its own ladder, its own economy and its own way out, and a released detainee can walk into any department in the group.

  • D0 UnprocessedYou step off the boat. A number and a jumpsuit.
  • D1 DetaineeProcessing takes about sixty seconds. Now you have tools, a face to work, credits, and the commissary.
  • D2 TrustyThree clean shifts at output with no infractions. Unescorted inside the camp, the better commissary, and you can hold a camp job like cook, orderly or clerk.
  • D3 GangerAn overseer signs off. You run a gang of four, you choose which face to work, and you take a cut of what the gang pulls out.
  • Time‑ServedA release board at a credit threshold. You leave the camp, and you may apply to any department with a recommendation and skip the trial week entirely.

So you can start as a prisoner with a number and end up a Security sergeant. A fair number of the staff will have come up exactly that way, and the group is built so that route stays open.

The rhythm

The week

Two scheduled operations, same days, same time, every week. Everything else is whenever you feel like logging in.

Wednesday

Works shift

A mass dig. Everyone on a face at once, and the bar visibly moves during the session.

19:00 UTC · 60 to 90 min
Saturday

Site operation

The headline. Rotates through a full shift, a CI raid, a riot, a Vanguard selection, an inspection, and occasionally a find.

19:00 UTC · 90 min
Sunday

Promotion board

Public, ten minutes, numbers attached. You do not have to attend your own, and nothing is decided in private.

Short

That is the whole commitment. Two evenings a week if you want them, and nobody is counting if you miss one.

The scoreboard

The works programme

This is the number the whole group plays against. It gets posted every morning whether it moved or not, because a number that did not move is a reason to log in.

████████░░░░░░░░   41.2%   ▲ +1.8% / 24h

DUG         412 t to the skip           ▲ +18
BUILT       6 modules placed            ▲ +1
BUDGET      240 units available         ▼ unspent 3 days
NEXT NODE   Wire, north run    68%      needs timber

DRIFT       0.41                        ▲

Posted daily in #works-programme. Example figures.

What moves it

ThisDoes this
DiggingRaises the tonnage, which raises the bar.
BuildingSpends the budget and places a module on the map, permanently.
A CI raidSteals material and drops the bar. This is on purpose. It is what gives the next works shift a reason to exist.
The bar fillingA new part of the site opens for everybody, forever.

The supply vote

When a ship is due, #manifest-vote gets three options for what it carries and the whole server votes by reacting. One finishes something, one keeps everything ticking, one is the only route to the deep materials. Twenty four hours, most votes wins.

The manifest is public, and it does not stay inside this server. Make of that what you will.

And the number nobody will explain

There is a line on the board marked DRIFT. It goes up. If you ask about it you will not get an answer, and that is not staff being coy, it is the honest position for now.

The standard

How we treat each other

One line, and everything else follows from it.

Everyone here is a real person. How you treat them matters regardless of what either of you is pretending to be in-game.

In-character conflict is the game working. Security arrest detainees, raiders take your material, command makes calls that annoy people. None of that is a reason to be unkind to the actual human on the other end of it.

  • Anyone can stop a sceneSay "out of character" and it stops. No questions, no consequence, and no exception for rank. If somebody says it and the scene keeps going, tell staff.
  • Being new is not a faultNobody knew any of this on day one. If somebody is short with you for asking a basic question, that is on them.
  • People play differentlySome are here for the roleplay, some for the fights, some to chase the lore. All fine. Do not make anyone feel their way of playing is the wrong one.
  • Staff are not exemptEveryone goes through the same process, including the people who run the place.

The things that get acted on regardless

Targeted harassment, discrimination of any kind, threats including the ones framed as a joke, sharing somebody's personal information, and using a staff role to pressure anyone. Those are not grey areas and context does not change them.

If something goes wrong

Report it with specifics and you get an answer inside 48 hours, faster if anyone's safety is involved. Both sides get heard. Every outcome is logged with a reason and a name attached, and you can always ask what happened and why. If you think a decision was wrong you can appeal once, to the Arbiter, who was not part of the original call.

This is a prison camp in a horror setting. The fiction is grim. The group is not.

The map

Where things are

You see four channels when you arrive and the rest open the moment you link your Roblox account in #verify. After that, more open as you get posted to a department. None of them are hidden to be mysterious.

Before you link · four channels
#verify
Link your Roblox account here. This is the one that opens everything else
#cd-common
The camp. Open straight away, no rank and no application
#arrival-terminal
What this is, and how to get started tonight. Read only
#rules
The standard, and what happens when somebody falls short. Read only
Once you have linked
#how-to-join
The departments, and the apply command
#orientation-files
Every document you are cleared for. Links, so they stay current
#faq-desk
No question is too basic. Genuinely
#announcements
Low volume, all of it matters
The site at work
#works-programme
The bar, every morning
#manifest-vote
What the next ship carries. You decide
#scheduled-operations
Wednesday and Saturday, posted an hour ahead
#session-reports
Write up what happened. It does not need to be good
#cd-common
The camp. No rank needed, no application
The record
#anomalous-registry
The Risk Register. Everyone reads it, Records Officers write it
#incident-reports
What the site filed about it afterwards
#fragment-archive
Things the site was not supposed to keep. Never deleted once found
#lore-discussion
The archive is the record. This is the argument
Once you are posted
Your department category
Briefing, dispatch, roster and voice, opened by an accepted application
#personnel-records
Postings and promotions, with the numbers attached

The decoder

Words you will hear

This genre has forty years of jargon attached to it and none of it is obvious from outside. Nobody expects you to know any of this.

    Still stuck on something

    Ask in #faq-desk. There is no question in that channel that is too basic, and "I do not know, I will find out" is an acceptable answer from any of us.

    If you are trying to pick a department and nothing is landing, say what you would rather be doing on an average evening and somebody will match you to one. That works far better than reading the list again.

    And if you have not started yet, you do not need any of this page to. #cd-common is open, the boat does not check anything, and you can be holding a tool in under a minute.