SF6 Stats
Data and limitations
What the numbers mean. Nothing hidden behind vague labels.
How to read these stats
- Which matches are included?
- Habits use Buckler’s latest reported 100-match sample across characters and modes. The 7-day and 30-day views compare saved snapshots; they are not averages of only the games played on those days. Match history shows the games SFStats has stored.
- Who am I being compared with?
- The benchmark averages the sampled top players listed for the selected character. The player list and refresh date show which reference you are seeing. A different character or refreshed sample can give a different average.
- Does higher mean better?
- Difference means your value minus the sample average. For example, +0.4 Drive Impacts means 0.4 more uses per game. A larger value or a style label such as “Unorthodox” is not a skill rating. Use the comparison to choose what to review in your replays.
- Drive Impact vs Drive Impact gauge
- Drive Impact counts average uses per game. Drive Impact gauge is the share of Drive Gauge spending used for that action. It does not measure how often your Drive Impacts succeed.
- What does peak MR mean?
- Peak MR is the highest rating available in the data SFStats has collected. Missing older matches or seasons can mean your true all-time peak is higher.
Source: Capcom Buckler · Statistics by SFStats Data sources
Public player and replay datasets: sources, units and JSON reference
At a glance
| Data | Source | Coverage | Status |
|---|
| Profile totals | Capcom Buckler profile | Current cumulative totals | Reported |
|---|
| Match history | Capcom battle log | Roughly the latest 100 per sync; accumulated after first sync | Reported |
|---|
| Latest 100 | Capcom battle_stats | Latest reported trends across the last 100 matches, not lifetime habit averages. | Reported |
|---|
| 7 / 30-day habits | Two stored profile snapshots | Each column is a reported last-100-match snapshot across characters and modes. Change is latest minus earlier; the samples may overlap. These are not averages of only the matches played between the dates. | Habit snapshot comparison |
|---|
| Legends benchmark | Sampled top Master profiles | Top-player sample, not the whole ladder | Sample average |
|---|
7 and 30-day habits
- Latest reported trends across the last 100 matches, not lifetime habit averages.
- Each column is a reported last-100-match snapshot across characters and modes. Change is latest minus earlier; the samples may overlap. These are not averages of only the matches played between the dates.
- The 7-day and 30-day tabs compare two saved last-100-match snapshots and show the dates and direct changes. They do not calculate averages for only those days. A compatible earlier snapshot must exist; collection gaps, season changes and upstream failures can delay availability. Waiting alone does not guarantee a result.
- A change describes two reported, rounded snapshots. It does not establish improvement or identify what happened in individual matches.
- No comparable metrics were present in both snapshots.
Favorite tracking
- Favoriting a fighter saves a shortcut. It does not request automatic profile or habit updates.
- The browser sends only its saved fighter IDs. The favorite tracker stores no user, account, or browser identity.
- Request throttling uses a short-lived hash of the source network address in server memory. It is never written to the database.
- Favorite markers are capped at 64 active fighter IDs. Existing markers can still renew when the cap is full.
- Press Refresh on a profile to request an update. Shared cooldowns, queue limits and Buckler access controls still apply.
- Opening SF6 Stats renews saved favorite markers without refreshing profiles.
- Markers expire after 30 days without renewal. The local star remains; renewing a marker does not refresh the profile.
- Clearing browser storage removes local favorites.
Storage and retention
- Habit snapshots are kept for historical comparisons, with no automatic age-based expiry.
- Inactive favorite-tracking markers expire after 30 days.
- Match history starts when a fighter is first synced. Earlier matches cannot be backfilled beyond what Capcom still exposes.
- The 7-day and 30-day tabs compare two saved last-100-match snapshots and show the dates and direct changes. They do not calculate averages for only those days. A compatible earlier snapshot must exist; collection gaps, season changes and upstream failures can delay availability. Waiting alone does not guarantee a result.
Visitor feedback
- The Ryu feedback form does not ask for a name, account, email, or contact details.
- SF6 Stats stores the note and the page it was sent from so the feedback has context.
- Abuse prevention uses a secret-keyed hash of the source network address. The raw address is never stored with the message.
- A random, private browser cookie reconnects you to the same conversation on later visits. Messages are visible only in the private operator console.
- Please do not include passwords, private account details, or other sensitive information.
Replay videos
- Replays and their titles or thumbnails can identify both players, including their names, characters and ranks. Hiding a name in a guessing view does not anonymise the underlying replay.
- New YouTube streams are currently unlisted and saved as archives. Anyone with a link can view or share them. Local fallback files are temporary; YouTube archives have no universal one-week deletion schedule.
- Replays are captured when requested. Video, audio and match telemetry may be processed into reports and public replay pages. See the Terms and Privacy Policy for processing and removal information.
Legends benchmark
- The comparison uses a rotating sample of top Master players for the selected character.
- It is a sample average, not every Legend or Master player.
- Higher is not always better. The table reports differences; it does not assign a universal playstyle score.
Habit snapshot comparison
Each column is a reported last-100-match snapshot across characters and modes. Change is latest minus earlier; the samples may overlap. These are not averages of only the matches played between the dates.
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