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Crefossus
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@Crefossus

Crefossus

@Crefossus
playlist of top 100 games @ twitch.tv/collections/ak…
Los Angeles
twitch.tv/crefossus
Joined September 2012
158 Following
126 Followers
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  • @Crefossus
    Crefossus
    @Crefossus
    Sep 14, 2024
    Anyone satisfied with a tablet that accepts very light strokes, similar to a light touch on paper? My very old huion tablet drives me crazy so it might be time for an upgrade. #digitalartists
  • @Crefossus
    Crefossus
    @Crefossus
    Sep 6, 2024
    Is twitter better at a game dev job search than @gamedevdotcom or am I doing something wrong? It used to be pretty good as gamasutra.
  • @Crefossus
    Crefossus
    @Crefossus
    Aug 25, 2024
    Taking notes from this post and replies. It's interesting to see the variety of what people like to watch as far as game analysis content goes. Parts of a playthrough might be relevant/critical to include because of the player's story, but I guess that's somewhat of a strawman.
    @any_austin
    any austin
    @any_austin
    Aug 23, 2024
    okay. Video game essay YouTubers, please listen carefully: You do not need to tell me about your playthrough of the game from the beginning in order to tell me interesting things about the game. I know you think you do, but you don't.
  • @Crefossus
    Crefossus
    @Crefossus
    Aug 24, 2024
    Whisper transcription is neat. I cherry picked bits of The Last of Us commentary in the screenshot. It should help me finish a game design analysis project. #TheLastofUs #gamedesign 📺 twitch.tv/videos/1195582… ✍️ clevergod.com/t100/_38TLOU.t…
    1
  • @Crefossus
    Crefossus
    @Crefossus
    Nov 22, 2022
    interesting thread on a reply about graphics tech and nanite
    @SebAaltonen
    Sebastian Aaltonen
    @SebAaltonen
    Nov 22, 2022
    Replying to @nice_byte
    The biggest problem with Nanite is similar to the biggest problem with Rage's Megatexture. They do indeed solve big problems, but the data size is massive. Artist experience could be better. Pushing (and pulling) GB+ size assets + converting them slows down iteration time a lot.