Last week I complained about 3D model generation not working well, and someone from Tripo 3D offered me to try their service. It's not 100% flawless, but I'm impressed with the low poly meshes it generates. This is 735 quads! (any resemblance is purely accidental)
Today's demo: procedural terrain using fractal noise and a simple fighter jet flight sim running in the Plush interpreter at 60fps 😎 🤘
github.com/maximecb/plush…
Today's demo: A toy collaborative logic circuit simulator in Plush! 🧸 ⚡️AND/OR/NOT gates and flip flops.
Plush repo:
github.com/maximecb/plush
Command to install Plush and start this program:
curl --proto '=https' -sSf maximecb.github.io/plush/install | sh -s -- --run-example guestbook
I tried to play with 3D mesh generation using AI and my reaction so far is "wow it's all terrible". The image-to-mesh generators generate meshes with insane polygon counts (1M+) that are hard to reduce because it's treating each tiny polygon like a pixel and the surface of the