6 years later I've completely rewritten my code base to use new technology and to test it out I updated Keep Them Sleeping. Still working out a couple kinks, but it's come a long way.
That awkward feeling when you are porting an old game to a new framework and spend hours trying to fix a bug only to realize that during porting you fixed a bug and the way the game has been working for the past 10 years wasn't as designed...