So! Time for a small change!
Trickster was/is a moniker for my hobby gamedev projects, but I recently started a gamedev company with a friend, and my next game Proprioception will be released under the banner of Quantifiable Games, LLC.
After months of procrastination I am back to work on my game Proprioception. Plan is to release to steam Q1 this year and so far it's going pretty good. I've added sound and music and working on the FTUE. Last big hurdle is steamworks for leaderboards but I'll launch without.
Most of my games over the last decade have mostly been single face meshes of various sizes and color, I have decided to pick up 3d modeling again.
I used to play around with Rhino3d in the early aughties.
Yesterday i Picked up #blender and started making some #lowpoly#gamedev