Today is Castlevania's 40th. One way it raised the bar was in background art for platformers. Notice how the backgrounds have depth and architecture details, with many implied layers using shadows and night sky.
In comparison, modern games have given up on gamers and just have the guide built-in. This is why we get auto maps and yellow paint and waypoint markers and characters who won't shut up about about what to do next.
people built hedge mazes because being lost and then finding the way is genuinely thrilling.
this post is about why you should at least try old games without looking up map spoilers