HarfBuzz 14.2.0 is released with support for COLRv1 color-font rendering in hb-gpu, as well as streamlined API in hb-raster & hb-vector. See them all in action at our new website:
hb-gpu is a new HarfBuzz library under development, that uses the Slug algorithm for encoding glyph shapes for rasterization on the GPU. We are looking for early testers and adopters, probably from the #gamedev community. Hit us with a comment:
github.com/harfbuzz/harfb…
hb-gpu is a new HarfBuzz library under development, that uses the Slug algorithm for encoding glyph shapes for rasterization on the GPU. We are looking for early testers and adopters, probably from the #gamedev community. Hit us with a comment:
HarfBuzz 13 ships with the new `hb-raster` library among other features. You might ask why yet another Open Source rasterizer when there are many high-quality ones available.
`hb-raster` fills two gaps in the Open Source font rasterization scene: 🧵