If anyone’s been looking for a way to add texture variation to Array elements, here’s the method I’m using. It works in Cycles — curious if there’s a better approach.
New 29K HDRI from the ruins of a WWII-era German casino in the Osówka underground complex, Góry Sowie 🇵🇱
Moody light, aged concrete, and history in every detail — perfect for cinematic renders.
👉 hdrmaps.com/casino-ruins/#HDRI#3DArt#WWII