Hey. I'm Joyless, the creator of studio Waiting For Neko.
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Some mean dialog from Dante Santos, the next character. I've used facial blend shapes alongside the animations to make it feel more immersive.
#RedRatings#HorrorGame#GameDev
I've been writing the introduction dialog for one of my characters, Mira Kurogane.
I've been thinking about how their nationality would affect their dialog style and culture.
#RedRatings#HorrorGame#GameDev
As I'm working on chatting with characters, I made the characters move their mouths while talking.
To talk, they repeat the "A" and "O" shapes in a loop, which seems to look reasonable.
#RedRatings#HorrorGame#GameDev