Ship a game, not a dependency nightmare. Single external library build, clear CMake support, and platform-focused build tools. #buildsystems#cpp#gamedev
What are your biggest pain points with U3D? Some say the asset pipeline, others the lack of game examples. Let us know! We're working on a new roadmap.
Want an MIT engine you can fork, fix, and ship? U3D is community-driven: contributor-friendly, modular, and ready for pull requests. #opensource#madewithU3D#gamedev