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PDeveloper
144 posts
@PSvils

PDeveloper

@PSvils
github.com/PDeveloper
Joined September 2013
261 Following
44 Followers
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  • @PSvils
    PDeveloper
    @PSvils
    Jun 10, 2023
    More planets! New update: pdeveloper.itch.io/planetarium2d #FractalArt #GodotEngine #screenshotsaturday #gamedev
  • @PSvils
    PDeveloper
    @PSvils
    May 19, 2023
    Started making a game, but got carried away. Little pseudo-3d planet editor, with export to a Godot scene or image files. The planet shader effect can be used separately. pdeveloper.itch.io/planetarium2d #gamedevelopment #GODOT #planets #procgen #FractalArt
    Planetarium2D by PDeveloper
    From pdeveloper.itch.io
    1
  • @PSvils
    PDeveloper
    @PSvils
    Mar 29, 2022
    Reworking my fractal generation engine for Buddhabrot-style images. Hopefully I won't have to keep importing giant images into GIMP. #fractalart #universe
  • @PSvils
    PDeveloper
    @PSvils
    Nov 28, 2019
    @RandyPGaul Hey! Have you had a chance to replicate my issue: github.com/RandyGaul/cute… I'm solving it by also checking AABBs for now, but eventually my objects won't be AABBs, I started debugging but still need to learn the algorithm/code fully. (Sorry to prod)
    1
  • @PSvils
    PDeveloper
    @PSvils
    Feb 4, 2019
    @bendhalpern Quick question - is dev.to a SPA, or hybrid? Do you do anything special to manage memory usage over long sessions?