Game Quicky: Cipher Zero [Demo] (PC – Steam) ~ Picross With Extra Solutions

Press kit – Website – Steam store page

I’m always happy when developers give me the chance to review their game. While these days, I don’t always have the time to write an article in time for the release… I make it a priority to review these games first. In today’s article, I’m taking a look at Cipher Zero. Also, if you find this game interesting, you might want to take a look at the original version created for a game jam here or play the demo at the linked Steam page. In any case, I got a press key to give my 100% honest opinion on the game, so let’s go. If you have any thoughts/opinions on the game and/or the content of the article, feel free to share them in the comment section down below.

Editorial note: Currently, the full game isn’t out, but a demo is. The demo is giving a first impression on the final product.

The good

In this game, there is no real story. There is some world building, so this game isn’t your typical bland puzzle game. But, it’s vague and mysterious, so you fill it with your imagination. The relaxing music and the liminal space vibe this game is going for is just amazing.

Currently, the game is tracking quite a lot of what the players are doing in game. This could have some privacy concerns, but you can enable or disable that in the settings. The data is mostly meant for the developers to see if a puzzle is working or not. For example, while I was playing and researching this game… I got stuck on one level. After beating the level, somebody at the development team gave my suggestions to the team, and they are keeping an eye on that puzzle and the data it generates. This gives me a good feeling, since the developer is listing to input from their players and looking at where they get stuck to improve their game.

Sidenote, this is what is being tracked by the developer:

Regarding tracking, we’re tracking standard metrics in the game: how long you’re in the game for, how long you spend on puzzles, how many times you get things correct or incorrect. We also have a separate tool that tracks performance/crash data from the game so we can get additional information on crashes or errors that are happening during development. No other information is gathered from the user past that, and users have the ability to opt out before any data tracking begins.

– Developers of this game.

So, this game is basically a Nonogram with extra steps. If you don’t know what a nonogram is, you should read the linked Wikipedia article, since it’s tricky to explain. The tl;dr is basically that you have to fill in a grid where the amount of squares you need to be filled in are indicated at the sides of the grid.

Now, usually these puzzles are in a full grid. Yet, in this game, the grids have their own unique shapes, making the puzzles more unique. Also, slowly new mechanics are introduced, spicing up the puzzles. Something I love quite a lot is that sometimes a puzzle might have multiple solutions. I enjoyed trying to find all different solutions to a puzzle whenever it was possible.

The visuals are quite clean and overall easy to understand. The animations also clearly communicate to the player where they went wrong in the puzzle. Since there is no tutorial, that’s essential to get right. At one hand, the fact that there is no tutorial can be off putting to some players, yet overall the progression in this game is very well done… So, that’s no big problem at all.

The bad

Currently, the minimalistic design has some flaws. Like some things have a bind but no button. For example, there is no easy way to reset your puzzle. Along those lines, the iconography in this game isn’t the best. You have a gray circle to check your answer… It took me a while at my first puzzle to know I could click that to check my answer.

Going along that route, the level map is also not displaying enough information. It’s a nightmare trying to find a level to replay since if you don’t remember its location… There is no real indication on the world map what the map mechanic is in that batch of levels. Also, there is no way to go to the last level when you are at the start of the map.

Most problems I had with this game came from the UI, controls and a little bit of the flow of the game. I already gave two examples in terms of the UI. Let me give you another one. While you are playing a batch of levels, you have a bar at the top showing you how far you are in that section. Yet, it’s pretty unclear where one level starts and where one ends. So, if you want to go back to study an earlier example… Well, that’s going to require some clicking and guess work. I think this could be solved by breaking up that bar or having more clear indications for levels. Now, it’s a bit too clean.

Another small UI issue I find is that it in the options menu, it isn’t clear if an option is on or off. Now, we have a toggle switch that’s kind of meaningless.

The flow issue I have with the demo is that after beating the final puzzle… you don’t go automatically to the “end demo” screen. You do unlock it on the map menu, but it would be nice if I didn’t have to do those additional clicks.

In terms of the controls, the only issue I had is that the scroll wheel shouldn’t be the default way to go back and forth between puzzles. It is a bit too easy to hit your scroll wheel and loosing progress in that way.

The final thing I want to talk about is that there is no real hint system in this game. I’d love to see a small hint system where if you fail a certain amount of times, you can let the game fill in one or more squares in for you. It’d help for people getting stuck and being frustrated since one puzzle is stopping their progress.

There are also some amazing features being unbound by default. Like clearing the map or cycle through the solutions. If you want to play this game, I highly recommend that you bind these keys in the options menu first. You’ll thank me later for that.

The conclusion

So, when you read this article, you might think that this game has some major problems. Overall, this game currently has a very solid foundation. Yet, if the final product is just going to be additional levels… I think this game is going to get mediocre reviews.

My biggest issue with this game is that the minimalistic UI choices make it that some quality of life features are missing. Things like level numbers, indications of puzzle theme on the level map and here and there more icons for actions you can do would go a long way. Just a bit more information for the player. And you can always make these features a toggle, so the player can choose to show or hide them.

Suggestions for the full game is adding an easy way to reset your progress and have a built-in speedrun timer. Since, this game is the perfect game for speedrunning. Also, let the animations from the level map speed into the actual level from time to time. How cool would it be to see the train pass through the bottom while you are solving one of the levels?

All in all, after playing the demo I have high hopes for this game. I just cross my fingers that it’s going to be more than just more levels and puzzle mechanics. Since, if you polish this game a bit more besides giving it more levels… It’s going to go a long way. More levels don’t always make it a better game. Sometimes an extremely polished short game is better than a long game with undercooked or underused things. So, I’m curious to see the final product, so I can keep puzzling on while being puzzled.

And with that said, I have said everything I want about the game for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in another one, but until then have a great rest of your day and take care.

Publishing: Mr Pumpkin Adventure available for PS Vita!

Mr. Pumpkin has lost his memory! Help him regain it by embarking on a grand adventure. Can you solve all of the logic puzzles that will reveal all of his enemies?

Immerse yourself in a game of logic and puzzle-solving that will help Mr. Pumpkin regain his memory. Make your way through an adventure-filled kingdom of plants – 50 wonderful scenes that will take you through this fantastical world on our quest to help Mr. Pumpkin!

Long description

Embark on an adventure in logic with Mr. Pumpkin! Help him regain his memory by traveling through the gorgeous, fantastical plant kingdom. Over 50 varied scenes await you, in which you’ll find pieces of the puzzle that will restore poor Mr. Pumpkin back to health. Escape evil forces and challenge your mind!

Key Features

– One of the most interesting logic games in a while…

– Solid mix of puzzles and logical challenges

– Fantastical world of plants and flowers

My favorite gaming music #17 – Jamming Tunes

video game illustrationMy previous lists

So, this week I have been playing a lot of games. But sadly enough, I haven’t gotten far enough in most of those games in order for me to write about them. But, I got caught in some music tracks and even hummed them while going to work. So, I think it’s time for another article about my favorite gaming music! Remember, in this series, I only talk about the track how it is in the game. I restrict myself that I can only select one track per series in each article.  And as usual, feel free to leave a comment with your favorite gaming tracks and/or your opinion on the ones I picked here. I look forward to see your selections. Oh, one quick note before we begin; in this list I only talk about games I have played. In any case, enough stalling! I hope you are ready since here we go!

Phoenix Wright – Ace Attorney (DS) ~ Logic and Trick

Phoenix_Wright_-_Ace_Attorney_Coverart

My review of this game

So, on the 6th of September, we get a new Ace Attorney game. I try to stay away from trailers and promotional material to avoid myself getting spoiled. But from what I have seen, I have been trying to puzzle together what the main focus is going to be in this game.

And believe me or not, this track was playing in my mind. This track plays when you are trying to build up the logic to disprove somebody in court or while investigating.

It’s a really amazing track that fits the mood well. You really feel like you are putting all the pieces together. I’m so glad a variation on this track returns in every game and here is hoping that it returns in the 6th main game in the series, Spirit Of Justice.

Stella Glow (3DS) ~ Battle (Amatsu)

SGCoverRGB

My review of this game

If I wasn’t clear last week in my review; I love the soundtrack to this game. I had truly a hard time picking just one track for this article. So I ended up listing to the whole soundtrack twice in order for me to pick just one track for this article. So, then I decided to pick this track since it introduced one of my favorite characters in the whole game.

I’m talking about Nonoka, she is a shinobi with a cardboard box on her head. You can see her in the middle of the right hand side on the box-art. Her personality and locality to her master is written so well. But not only that, her abilities in battle were a blessing to use.

On top of that, her voice actor (Cristina Valenzuela) did a pretty stellar job of voicing her. It brought the writing to live and made me fall in love with the character even more. And her introduction with this track was just amazing. Seriously, one memorable moment that will stick with me for years to come!

The energy of this track is just fantastic. The first time you hear this track is in battle in an Asian-themed town. It fits the setting extremely well. It makes me excited to win the battle and try to fulfill the special conditions of the battle as well. In all seriousness, go give the full soundtrack a listen, it’s truly worth it in my opinion.

Zero Time Dilemma (3DS) ~ Blue Bird Lamentation 2nd Mix

zero time dilemma box

My first impression of this game

The finale of one of my favorite visual novel series ever made did not disappoint. It’s sad to see the Zero Escape series go. I’m crossing my fingers we will see another game in the series or a new project by the mastermind Kotaro Uchikoshi.

The composer of this track, Shinji Hosoe, did an amazing job composing this track. The moments when it plays in the games is always spot on. It really made me cry in Virtue’s Last Reward. But this remake for Zero Time Dilemma made an even stronger impact on me. Yes, there were waterworks.

When I preparing, and again while writing, for this article I got distracted by all the people who played covers and remixed this song. It such an amazing track to listen in certain moments.

I truly am lost for words to describe this track. It’s one of the tracks I really advise you to play the games and enjoy. It’s really that good!

Bioshock Infinite (PC) ~ Will the circle be unbroken?

BioShockInfinite_Boxart_12012012

My review of this game

I don’t play a lot of shooters. But when a shooter comes around that present an amazing story, I can’t stop myself from giving it a try. The BioShock series took me by surprise. I remember reading a previous about it when I bought PC Gameplay. That was almost 10 years ago. I was around 13 years back then.

I started playing this series in 2015 and I finished the last DLC not too long ago. If I’m really honest, this game might be one of my favorite games I have played in 2016. I’m actually considering to replay the series from start to finish in the near future.

This song is one of the first songs you hear in the game. The scenery is just so strong that when I close my eyes while listing to this song, I’m able to see the scenery of this game. How the game starts.

At first, I thought this was an original written song for the game. But, while writing the review, I discovered that this version is inspired by a song made by Johnny Cash. And it’s just perfect for the setting of this game. I really love how the developers used famous music from the period this game has been set in. The game takes place in late 20th century. But hey, IGN made wrote an amazing article about the music in this game. So, I advise you read that if you want to know more.

Wrapping up

I want to keep this wrapping up short this time. Usually, I talk about some stuff here. But this time, it’s straight to my usual closing sentences. Here they come:

I hope you enjoyed listing and reading this article as much as I enjoyed writing this. So, I hope to be able to welcome you in another article on my blog. So, until then: have a great rest of your day and take care!