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[Impeller] Hot reloaded shader code is always SkSL. #114654
When Impeller is enabled, hot reloading results in a new shader asset containing SkSL in the code mapping instead of shader code that corresponds to the correct Impeller backend.
changed the title [-]Hot reloaded shader code is SkSL when Impeller is enabled[/-][+][Impeller] Hot reloaded shader code is always SkSL.[/+]on Nov 4, 2022
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of flutter doctor -v and a minimal reproduction of the issue.
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[-]Hot reloaded shader code is always SkSL[/-][+]Hot reloaded shader code is SkSL when Impeller is enabled[/+][-]Hot reloaded shader code is SkSL when Impeller is enabled[/-][+][Impeller] Hot reloaded shader code is always SkSL.[/+]jonahwilliams commentedon Nov 4, 2022
Try this:
jonahwilliams commentedon Nov 18, 2022
I believe this is fixed. Closing
github-actions commentedon Dec 2, 2022
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of
flutter doctor -vand a minimal reproduction of the issue.