Support loading fonts #116
Copy link
Copy link
Closed
Labels
c: new featureNothing broken; request for a new capabilityNothing broken; request for a new capability
Milestone
Description
Issue by Hixie
Thursday Jul 23, 2015 at 00:59 GMT
Originally opened as https://github.com/flutter/engine/issues/228
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
c: new featureNothing broken; request for a new capabilityNothing broken; request for a new capability
Activity
eseidelGoogle commentedon Nov 30, 2015
@vlidholt noted he may need to be able to load a custom font in the game. Presumably we'll need to create a font service, since the apis on iOS and Android will be different.
sethladd commentedon Feb 9, 2016
Making apps look consistent is part of the pitch. Can we bump up the priority? Thanks!
1 remaining item
eseidelGoogle commentedon Feb 19, 2016
Jason has made a bunch of progress on this, including #2029
abarth commentedon Feb 20, 2016
@jason-simmons Did this. We should open another bug about documenting how to use this feature.
sethladd commentedon Feb 21, 2016
Nice!
On Sat, Feb 20, 2016, 12:54 PM Adam Barth [email protected] wrote:
eseidelGoogle commentedon Feb 21, 2016
The material_gallery needs to embed a font so that could work. In general
the material package probably wants a font and we'll probably need to build
an easy way to include such.
On Saturday, February 20, 2016, Seth Ladd [email protected] wrote:
abarth commentedon Feb 21, 2016
Please file new bugs.
Add build/config/fuchsia/sdk.gni (flutter#116)
github-actions commentedon Sep 6, 2021
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of
flutter doctor -vand a minimal reproduction of the issue.