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flutter start doesn't notice when I update dart code on iOS #1345

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@eseidelGoogle

This is a problem. We end up running old code. Makes developing the iOS simulator difficult. :/

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  1. eseidelGoogle commented on Jan 22, 2016

    @eseidelGoogle
    ContributorAuthor

    @abarth suggests that we change flutter build to output a *.d file to explain to other build systems what the dependencies of the .flx file is thus when to trigger a new build.

  2. eseidelGoogle commented on Jan 22, 2016

    @eseidelGoogle
    ContributorAuthor

    I even opened ios/FlutterApplication.xcodproj and ran clean, before running flutter start again at the command line and still got an old version of dart code. :( @chinmaygarde

  3. added this to the Hackathon milestone on Jan 22, 2016
  4. eseidelGoogle commented on Jan 22, 2016

    @eseidelGoogle
    ContributorAuthor

    I ran rm ios/FlutterApplication/Generated/app.flx and then flutter start and it updated to use the correct dart code.

  5. eseidelGoogle commented on Jan 26, 2016

    @eseidelGoogle
    ContributorAuthor

    This was solved by #2289, now the issue is that flutter start takes longer, which will effect #873 and #790. We can close this for now.

  6. github-actions commented on Sep 6, 2021

    @github-actions

    This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of flutter doctor -v and a minimal reproduction of the issue.

  7. locked as resolved and limited conversation to collaborators on Sep 6, 2021
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