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dart:ui should have a method to push the data to the GPU #212
...so that we can call it during the frame as soon as we have the data ready, before we deal with cleanup, scheduling the next frame's animations, etc.
If we do that, we can move the call to GlobalKey._notifyListeners() in Element.finalizeTree() to just be an inline call rather than a call through scheduleMicrotask().
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of flutter doctor -v and a minimal reproduction of the issue.
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FlutterIssues commentedon Nov 9, 2015
Wednesday Oct 28, 2015 at 14:18 GMT
ui.window.rendernow lets you signal that you want to push to the GPU but it's not wired up to do that in C++ yet.Hixie commentedon Dec 26, 2015
Specifically all it does now is:
Hixie commentedon Dec 26, 2015
Animator::BeginFrame does the actual pushing:
abarth commentedon Dec 27, 2015
Yeah, we need to flip things around on the C++ side so that
SkyView::Renderactually sends the layer tree to the GPU thread.abarth commentedon Apr 20, 2016
Will be fixed in flutter-team-archive/engine#2603
Enable coverage builds on Linux host. (flutter#212)
github-actions commentedon Aug 17, 2021
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of
flutter doctor -vand a minimal reproduction of the issue.