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Animation chaining #218
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a: animationAnimation APIsAnimation APIsc: new featureNothing broken; request for a new capabilityNothing broken; request for a new capabilityframeworkflutter/packages/flutter repository. See also f: labels.flutter/packages/flutter repository. See also f: labels.
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- addedframeworkflutter/packages/flutter repository. See also f: labels.flutter/packages/flutter repository. See also f: labels.c: new featureNothing broken; request for a new capabilityNothing broken; request for a new capability
on Nov 9, 2015 There's a bunch of variants:
- Sequential composition
- Parallel composition
- modified the milestones: This milestone has been deleted, This milestone has been deleted
on Jan 23, 2017 We have this, you can now write a method with "async" and "await" that runs different controllers in sequence.
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on Sep 4, 2021
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a: animationAnimation APIsAnimation APIsc: new featureNothing broken; request for a new capabilityNothing broken; request for a new capabilityframeworkflutter/packages/flutter repository. See also f: labels.flutter/packages/flutter repository. See also f: labels.
Wednesday Oct 21, 2015 at 23:10 GMT
Originally opened as https://github.com/flutter/engine/issues/1727
I'd like a way to chain performances together.
Sometimes animations are too complex to easily define in terms of one performance. It would be nice if one could chain performances together. For example: I'd like to be able to say that performance B should begin when performance A passes t=0.5 or when performance A starts or ends.