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Sometimes animations are too complex to easily define in terms of one performance. It would be nice if one could chain performances together. For example: I'd like to be able to say that performance B should begin when performance A passes t=0.5 or when performance A starts or ends.
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abarth commentedon Nov 18, 2015
There's a bunch of variants:
[-]Performance chaining[/-][+]Animation chaining[/+]Hixie commentedon Jun 6, 2017
We have this, you can now write a method with "async" and "await" that runs different controllers in sequence.
github-actions commentedon Sep 4, 2021
This thread has been automatically locked since there has not been any recent activity after it was closed. If you are still experiencing a similar issue, please open a new bug, including the output of
flutter doctor -vand a minimal reproduction of the issue.