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fixing the case where sent == 0 (#320) - #321
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although As a side note, I am currently almost done implementing a new I/O manager for Windows, which will land within the next two GHC releases. This moves everything to IOCP, at that time I will need to submit The |
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Yes, on the |
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@Mistuke I pushed one commit. Would you review this PR again. |
Mistuke
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the import of c_writev on Windows breaks the build, looks like you don't need it anyway so removing it should do.
other than that the changes look good.
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| import Network.Socket (Socket(..)) | ||
| import qualified Network.Socket.ByteString as Socket | ||
| import Network.Socket.ByteString.Internal (c_writev, waitWhen0) |
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c_writev doesn't exists for Windows.
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Thanks. And done.
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Merged. Thanks! |
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I think this change caused jaspervdj/websockets#180, I'll see if I can put together a small test case. |
This fixes #320.