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Swift async functions can miscompile on Windows ARM64 at `-O2`, when there's enough register pressure that a local gets scavenged into the callee-save area: the local ends up sharing an address with the saved caller x29, so the epilogue restores a value the function has already overwritten. swiftlang/swift#90920 has a reduced repro. `assignCalleeSavedSpillSlots` creates the swift async context object before the callee-save loop instead of inside it next to the FP slot. MachineFrameInfo ends up with it above the frame record while the prologue stores it below at FP-8, and the 8 byte disagreement leaves a hole in the middle of the callee-save area. PEI's scavenger hands that hole to the local. Only reproduces at -O2 and up since scavenging is gated on the opt level. ``` sub sp, sp, #112 str x19, [sp, #16] // 8-byte Spill str x21, [sp, #24] // 8-byte Spill stp x23, x24, [sp, #32] // 16-byte Folded Spill stp x25, x26, [sp, #48] // 16-byte Folded Spill stp x27, x28, [sp, #64] // 16-byte Folded Spill stp x29, x30, [sp, #88] // 16-byte Folded Spill str xzr, [sp, #80] add x29, sp, #88 ... str x7, [x29] // 8-byte Spill ... ldr x1, [x29] // 8-byte Reload ldp x29, x30, [sp, #88] // 16-byte Folded Reload ``` This creates the object inside the loop so the two agree. The other option was leaving the creation site alone and teaching MachineFrameInfo about the expanded 24 byte FP/LR slot, but that puts the layout in two places. Not sure which is preferred here, I don't know this code well. This also asserts the saved FP object resolves to FP+0, since nothing checks that today. Reverting the fix makes it fire on the same funclet. `store-swift-async-context-clobber-live-reg.ll` already miscompiles with `-regalloc=fast`, so this isn't Swift specific.
dyniols
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Swift async functions can miscompile on Windows ARM64 at `-O2`, when there's enough register pressure that a local gets scavenged into the callee-save area: the local ends up sharing an address with the saved caller x29, so the epilogue restores a value the function has already overwritten. swiftlang/swift#90920 has a reduced repro. `assignCalleeSavedSpillSlots` creates the swift async context object before the callee-save loop instead of inside it next to the FP slot. MachineFrameInfo ends up with it above the frame record while the prologue stores it below at FP-8, and the 8 byte disagreement leaves a hole in the middle of the callee-save area. PEI's scavenger hands that hole to the local. Only reproduces at -O2 and up since scavenging is gated on the opt level. ``` sub sp, sp, #112 str x19, [sp, #16] // 8-byte Spill str x21, [sp, #24] // 8-byte Spill stp x23, x24, [sp, #32] // 16-byte Folded Spill stp x25, x26, [sp, #48] // 16-byte Folded Spill stp x27, x28, [sp, #64] // 16-byte Folded Spill stp x29, x30, [sp, #88] // 16-byte Folded Spill str xzr, [sp, #80] add x29, sp, #88 ... str x7, [x29] // 8-byte Spill ... ldr x1, [x29] // 8-byte Reload ldp x29, x30, [sp, #88] // 16-byte Folded Reload ``` This creates the object inside the loop so the two agree. The other option was leaving the creation site alone and teaching MachineFrameInfo about the expanded 24 byte FP/LR slot, but that puts the layout in two places. Not sure which is preferred here, I don't know this code well. This also asserts the saved FP object resolves to FP+0, since nothing checks that today. Reverting the fix makes it fire on the same funclet. `store-swift-async-context-clobber-live-reg.ll` already miscompiles with `-regalloc=fast`, so this isn't Swift specific. (cherry picked from commit c358e8d)
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Signed-off-by: Michael D Toguchi [email protected]