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Fix a crash when resizing to a non-finite size - #888
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kean merged 1 commit intoAug 15, 2026
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`Int(_:)` traps on a `CGFloat` that is NaN, infinite, or out of range, so a target size coming from the user crashed the processing queue instead of failing gracefully.
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CGContext.makeconverted the target size withInt(_:), which traps on aCGFloatthat is NaN, infinite, or out of theIntrange, soImageProcessors.Resize(size: CGSize(width: .nan, height: .nan))crashed the processing queue.The dimensions are now validated before the conversion and the context creation returns
nil, which the processors already treat as a failure. The resizing paths also reject non-finite target sizes up front so that cropping and non-cropping behave the same way instead of silently returning the original image.Based on #886, which touches the same function. Merge that one first; the base will retarget to
mainautomatically.