Avowed Interactive Maps & Locations

Avowed Interactive Maps

Explore Items, Recipes in Avowed with God Totems, Unique Weapons, plus more locations brought to you by The Hidden Gaming Lair!

30
Maps
9,209
Locations
Oct 6, 2026
Last Updated
In-Game Companion AppLive overlay with player tracking and auto-discoveryGet it free β†’View all 30 maps β†’

Website Updates

Tuesday, October 6, 2026

Avowed - Complete cooking recipes and a first written guide

Every cooking recipe now lists all of its ingredients, and the first step-by-step guide is up.

New
  • Guides - How to Make Saucco: the full recipe, live maps of Springberries and every vegetable and spoiled food that fits the recipe, and what Saucco is used for. Find it under Guides in the menu. Read the guides
Fixed
  • Cooking recipes in the database showed only their fixed ingredient and left out the "any vegetable", "any fruit", "any cooked meat" and similar slots. All 43 recipes now show every slot with the items that fit it.

Wednesday, September 23, 2026

Companion App Update Notes

Fixes:

  • The Companion App now detects the Xbox Game Pass version of Avowed. Before, only the Steam version was detected.

Tuesday, June 9, 2026

Enhanced Presets

Presets can now do a lot more:

  • Save sizes & alerts, not just filters β€” when you save a preset, pick what it captures: active Filters, your icon sizes, and your audio alerts. Applying it restores exactly those.
  • Drag to reorder β€” grab the handle and arrange presets in any order (e.g. one per map).
  • Export & import β€” share a single preset as a file with a friend; importing adds it to your list without overwriting your other presets or profile.
  • Plus one-click Update (re-save a preset to your current setup) and an active highlight on the preset that matches your current view.

Per-Filter Live Mode

Live mode is no longer all-or-nothing. Set it per filter β€” choose whether each one shows as Predicted, Combined, or Live. For example, track bugs live while keeping ore as predicted locations.

See Your Active Audio Alerts

Ever wondered where that ping is coming from? Settings now lists every enabled audio alert in one place, so you can see and turn off exactly what's making sound. You can also enable an optional notification that names the alert that just fired.

More Reliable Peer Link

Peer Link now runs on our own signaling server instead of a shared public one β€” fixing the intermittent "can't connect to peer mesh" drops some of you ran into.

Bug Fixes

  • Audio alerts no longer ping for nodes you've already marked as discovered.
  • "Mark discovered" (F10) now works in Live mode and correctly greys out / hides respawning nodes across all view modes.
  • Shared route/filter files that had stopped showing on the map now import and display correctly again.
  • @Palia: amber-encased fishing hotspots are now a separate (infected) filter β€” they don't give starred fish, so you can hide them when hunting for stars.

Saturday, June 6, 2026

Lootable Corpses Now Show Their Loot

Lootable corpses β€” skeletal remains, fallen soldiers, dead lighthouse keepers, and the like β€” now appear on the map with their contents, and many that were missing entirely have been added (+132 across all regions). Like chests, most corpses don't carry an explicit loot list; instead they roll loot at runtime from a region-wide pool keyed by their quality tier (Low/Medium/High) and the region they sit in. Previously the extraction saw "no loot list" and dropped these corpses as empty, so isolated ones β€” like the skeleton on the small island off the Dawnshore lighthouse β€” had no marker at all. The map now resolves that pool and shows the possible loot (coins, materials, gems, potions, etc.) with drop chances where applicable. This reuses the exact same region-pool mechanism added for chests.

Script-Spawned Enemies in Dawnshore

Some enemies are placed by level scripting rather than the standard combat-encounter system β€” for example the Exile skeletons that emerge from the ground near the Dawnshore bay. Because they weren't tied to an Encounter, the previous extraction skipped them despite having valid positions. These are now extracted and shown on the map under their matching combat tier.

Sunday, May 31, 2026

Community & Synced Filters

In the My Filters section you can now browse Community Filters β€” filters shared by other users. This is an early test feature and I'd love your feedback! Browsing requires an account.

Your existing private and shared filters can now sync with your account too. Without an account they stay in your browser only; with an account they're stored server-side and synced across your devices.

Peer Link

You can now set a player name and color in Peer Link, shown to others in your group. Makes it much easier to tell teammate icons apart on the map.

FAQ Channel

The https://discord.com/channels/320539672663031818/1038352744341311528 is now synced with the website FAQ, so both stay consistent and are easier to maintain. If anything's missing or unclear, let me know.

Reset Audio Alerts

App settings now has a one-click Reset all for per-filter audio alerts β€” turns every alert back off (separate from Mute All, which only silences them).

New Server Provider

I moved all projects from Vercel to Bunny β€” more control and lower hosting costs. This should also fix connection issues for users in Russia and other regions that often block Vercel or Cloudflare.

Bug Fixes

  • Height indicators (up/down arrows) are visible again β€” and now show for live spawns too
  • Fixed duplicate "Other Player" icons
  • Fixed custom node names not displaying
  • Mobile: Whiteboard and Peer Link now open from the map-tools menu
  • Palia: restored missing Lumberjacking filters (flow-infused saplings)

Looking for more updates? Check out our Discord Server for the most recent changes!