Heroes of Might & Magic: Olden Era

Game Database

1,702
Database Entries
13
Categories
14
Languages
Oct 3, 2026
Last Updated

Website Updates

Saturday, October 3, 2026

Heroes of Might & Magic: Olden Era - 0.81 Alliances update

The database is updated for 0.81, with the five new map templates.

New
  • 5 new map templates - Countdown, Horns, Mayhem, Syndicate and Three of a Kind, with their size, game mode, win condition and player count. See all maps
Improved
  • Units, spells, items and skills - stats and texts are updated to the 0.81 balance changes.
  • Map previews - every map template shows the game's new preview image.
Fixed
  • Player counts - Flashback, Full Hire, Overthrow and Mix now show the right number of players.

Tuesday, August 25, 2026

Patch #13 (0.80.45) - Database Update Notes

Database updates:

  • New faction law: Arcane Knowledge (Dungeon)
  • New map object: Hell Light Spire
  • Balance changes from Patch #13 are reflected across units, spells, artifacts, factions, faction laws, and buildings

Friday, July 10, 2026

The database is updated for Patch #11 — the Necromancy Update

I've refreshed the Olden Era database to Patch #11 (0.80.31), the Necromancy Update. Every value now matches the live game after the raise-undead rework and the balance pass: updated stats for 66 units, 44 heroes and 46 spells, faction laws rebalanced across all six factions (45 changed), and two new sub-skills — Fields of Mana and Conversion. Specializations, buildings and faction perks are updated as well, all live in the 14 supported languages so you can plan against the current numbers.

Wednesday, July 8, 2026

4 New Maps

Added 4 new maps to the database: Galaxy, Jebus Tournament, Mix, and Outcast Tournament.

Tuesday, June 9, 2026

Database Updated — Latest Balance Patch

The database now reflects the game's newest balance update, in all 14 languages. The biggest changes:

Spells

  • Cheaper to cast: Reality Distortion 21→15, Shackles 9→6, Mirror Copy 24→20, Anti-Magic 18→16, Web 11→9 mana
  • Stronger effects: Healing Water 25→50, Judgement 300→400, Inner Light buffed

Units & Heroes

  • Broad combat rebalance across ~90 units — damage, offence/defence, initiative, HP and build costs
  • ~60 heroes retuned: starting army sizes and several starting skills changed (Vesper, Motley, Adahn…)

Skills & Specializations

  • Offense / Defense bonus 15→10, Civic Innovation 100→30, Piercing Spells 20→25
  • 40 hero specializations retuned (scaling + activation levels); Sorcery now pairs with Mastery

Items

  • Monster Head now Rare (was Common), Ring of Neutrality now Rare (was Epic)

Buildings & Factions

  • Town build costs and build-tree layouts adjusted
  • Hive & Demon law-tier unlock thresholds changed

Looking for more updates? Check out our Discord Server for the most recent changes!